Mission 23
Operation Creature swap

Switchman tried the best he could to sleep in the uncomfortable bed at the Jackis Inn and keep the images of Maena and Chuck doing the nasty out of his head. In his mind, the figure of Maena kept morphing into Tonnere and the thought of her with Chuck made him physically ill. After getting a fair amount of uncomfortable sleep, he awoke and concentrated on listening to what was going on at the other end of the building; a.k.a. Chuck’s room. He could discern the sound of soft footsteps leaving his room which he imagined were Maena and choked down the vomit that came up in his mouth. A few minutes later he heard the hurried, heavy footsteps headed up to his room and the heavy pounding on Chuck’s door. Realizing this was as good a time as any to start the day, Switchman conjured up the sound of a barnyard orgy coming from the room next door for some interesting background noise and was still able to hear the conversation with Chuck. Chuck was not very happy to learn that his prisoner Crash escaped and that Tonnere was also missing. He also learned that Greyson was injured but alive. Chuck tore out of the Inn to try and fix the mess he found him self in. Switchman wore his red dwarf disguise and followed Chuck out and shadowed him as he headed toward the docks.
Darius’s early morning meeting left him with a little time to practice attuning his new tattoo to his monk powers. As he focused his ki to his left arm, he immediately began to feel his hand grow cold and become wreathed in purple smoke and his skeletal structure seemed to become visible through the shadows. The sight was enough to elicit a reaction from Hobo. Darius rested for a bit before thanking his gifted tattooist and exited to go find his friend. He sent Suzy away and agreed to meet her in a few hours before she starts her shift at the Dirty Dock.
Knowing that the last known whereabouts of Switchman was him heading to the Harpy’s Still, he figured he was investigating the Lockmans or plotting against Chuck and headed West to look for him. He didnt find Switchman right away, but did find Chuck walking purposefully toward the docks and figured he better follow him. As he stealthily stalked his enemy, a smelly dwarf attempted to kick him in the shins, but attacking a monk is no easy task. He easily fended of the attack and was surprised to hear him say Bitch cookies as he hit the ground. Realizing the true identity of the dwarf, Darius exhaled a sigh of relief that his friend was alright and the two of them quickly sped ahead to their warehouse lookout to spy on the upcoming entertainment. They were surprised to see Jet Lee was already up there and received his report of that morning’s drama. He said the whole crew, minus the guards, all left for shore earlier. Switchman explained that last night he paid the ship a visit and met with the first mate, Bushy Brow. Of course, as he was saying this, Chuck marches to his ship and upon finding it empty of seamen, yells for Bushy Brow to explain himself. Although they couldnt’ hear the words being said, it was clear that Bushy Brow was getting quite the tongue lashing. Chuck soon left in a huff and headed back in the direction he came from.
The three spies left thier perch and discussed the next steps in their plan.
Switchman explains that he made good progress in turning the first mate and the crew against Chuck and that Chuck just ordered them to go purchase some creatures to fight in the pit. Clearly that request will have to wait until tomorrow. Darius pipes up that he is schedule to participate in a pit fight sponsored by the Freemasons in a week in an effort to lure out the Lockmans. To further humiliate Chuck, the team plots to replace the exotic creatures with the simple sewer rats that Bilba acquired and bring the creatures to use in the Freemason’s bout. Satisfied with the new plan, Chuck sets out to convince Bushy Brow to bring the creatures to him and he would deliver them to the pit. After a little convincing, the agreement is made and Bushy Brow start dreaming of being his own captain and the future business partner he has in this Bob from accounting fella. With the creatures taken care of, Swithman heads home to look after the rat wrangler.
Darius meets with Suzy before her shift and tells her that he managed to turn Bushy Brow from an enemy to at least neutral with hopes of him becoming an ally in the near future. Suzy is impressed to say the least and suggests that he search for proof of the Lockman’s illegal activities by snooping around the packrat pawnshop. With nothing else to do, he heads there to investigate. When he enters the shop, Maena is shocked to see him. She plays it cool and offers condolences about his friend Norroars demise and asks why he is there. Darius says he is looking for a gift for a friend and wants it to be “special.” Maena understands and closes the shop to show him the nicer goods. She continues to pry information from Darius and leans that Tonnere is fine and hanging out at a friends house which went against the intel she received from a trusted source. She also gleans that Chuck was the one who killed Norroar and is likely in possession of any valuables that he was carrying. Maena sells Darius a nice gold ring and quickly leaves in a barely contained rage. Darius exits the shop and hopes the ring is in Suzy’s size.

Mission 22
Freemason Apprentice

Switchman knew his disguise was revealed, but he didn’t know why Bushybrow didn’t blow his cover, but was thankful for it. When the two of them entered the Captain’s quarters Bushybrow asked for his real name. Switchman pathetically attempted to claim Greyson’s name, but the first mate was smarter than that. Switchman finally resolved to be called Bob from the land of accounting. Bushyborw went on to explain that this is Chuck’s ship, and he has learned all he can from the man, and wishes to captain his own ship. He respects and does not want any harm to come to him. Switchman, being the persuasive man he is, tries to twist his ambition from outward to inward. Why captain a different ship when this one already knows him and him it? Bushybrow starts to see the reason in his argument and agrees that he would be the best captain should anything happen to Chuck, but he will have no part in any plan to harm him. Bob realizes that this is probably as good of a reaction as he could hope for and plans a graceful exit from the ship. The two of them agree to have Bob pretend to be drunk and have Bushybrow kick him off the ship. The first mate will then grant the crew a day of shore leave to make up for the day of drills the day before, thus keeping the crew on his side and resentful of Chuck. Switchman also reveals that Chuck would be arriving the next morning to send them to fetch some creatures for the fighting pit. Bushybrow considers this and seems to think this is a great time to secure the crew’s loyalty. After a little acting, Switchman manages to leave the ship still in Chuck’s disguise, and the crew and guards none the wiser. Being the late hour, he decides the best place to crash for the night is the room he rented at the Jackis Inn and retires after the long day.
Darius also had a rough night with the awkward situation with Suzy and Tonnere. Darius went downstairs and found Jet Lee waiting for him and and roughed up and terrible looking Bilba. Bilba says he managed to capture a bunch of rats and one really nasty looking one and is looking forward to his payment. Sadly, Darius doesn’t know what Switchman wanted with them and says to leave them where they are and sends Bilba upstairs to Darius’s room to recover from whatever disease he contracted from the rats. He also asks the inn keeper for fresh sheets when he returns.
Darius asks Jet Lee if he has seen Switchman and he relays that the last time he seen him he was headed to the Harpy’s Still to rescue a white haired chick. Trusting that his warlock friend can take care of himself, he orders Jet Lee to return to Chuck’s ship and continue reconnaissance. Jet Lee looks disappointed as he would prefer to knock some heads together instead of sitting and watching. Darius promises that the next opportunity he has to get rough, he will ask for his help. As Jet Lee leaves, Tonnere comes down stairs for a nibble of breakfast. She expresses her concern for Switchman and asks that Darius try and make sure he is ok. Darius tries his best to reassure her and sends her back to his room for safety. Before she leaves, he asks what he should to to make up for last night to Suzy. Tonnere says that Switchman bought her a gift on their first date and she hands him her silver hair beret. She says to give it to Suzy as all girls love presents.
When Suzy arrives he apologizes for last night says he got the hair beret for her. Unfortunately, Suzy recognizes it from the hair of that woman last night and throws it back at him. How dare he give her something that reminds her of that incident. She contains her anger and acts with a professionalism to bring him to the meeting. She continues to give him the cold shoulder all the way there.
At the meeting, DumDum Dugan sat at the end of the table, Hobo Bubu played with a toy by himself in the corner, Crash was there, and Suzy took her spot to the left of Dum Dum. Darius sat down and when he did, Crash stood up and personally thanked him for his mercy in the pit and for delivering his message to Dum Dum. As a token of his thanks, Crash offered to pay for a new tattoo for Darius. Darius agreed and would get his tattoo following the meeting.
DumDum explains that it is a dangerous time to be a Freemason and that the threat must be eliminated. The elders agree that the Lockmans guild must be destroyed and that Chuck and Maena are only a fraction of the enemy’s hierarchy. Dugan says that they know that the pit is illegal and that the Harpy’s still is a money laundering operation. The Packrat Pawnshop deals in illegal goods and they have secured the protection from the local guards. Darius brings up the little secret he learned from Greyson that Chuck’s first mate bears a significatn resemblance to Eyebrow and warrants that it might be the connection the lockmans have to the local guards. Dum Dum and Crash concur and ask if Darius or Suzy would be able to exploit that relationship. Perhaps try and recruit this first mate to their cause. Darius declines the persuading route and syas he would capture him as a plan B. Suzy says with Francis gone, she would be the best to try and recruit him.
The rest of the Freemason’s plan is to get physical proof of the illegal activities and bring it to the king. There is a high likelyhood that the proof will be coded and thankfully they have the decoder ring to read it. Darius is still charged with eliminating Chuck and Maena. The guild must also be ready to take out whomever would succeed them and must put together a plan to draw out their other members.
Suzy speaks up with a plan of her own. She says that One Punch’s fame is still being talked about around town and thinks they should use it to draw the lockman’s out. She suggests they organize their own fighting pit. The lockmans will surely try and stop or disrupt it. Dum Dum likes the plan and asks how they would keep the guards from interfering. An idea just happened to (cough) pop into Darius’s head to have the fight on a ship. The guards only can police the land, but what happens in the harbor, stays on the ship. This idea meets with the other member’s approval. Suzy turned to Darius and plainly says that they will not risk two Freemason’s lives and so there would be a great amount of danger for him. Whoever his opponent is would not be aware of the plan, would not pull any punches and would fight to win. Darius perceives her concern and with pride or confidence says he is up for any challenge. Suzy finally breaks a smile and starts to warm back up to him.
The meeting is concluded with Dum Dum agreeing to secure the ship, Crash will seek out a suitable opponent, and Suzy would start spreading the work about the fight that would happen in a week. Darius will have to continue to be prepared to eliminate Chuck and Maena should the opportunity arise.
Crash then takes Chuck to Nana Bubu’s mystic emporium for Hobo to apply another tattoo to Darius’s other arm. The tattoo he selected was vampiric touch.

Mission 21
Escape and a simple misunderstanding

Switchman plans their escape slightly differently. Once the second guard returns the wily dwarf springs the trap and catches him from behind. The guard realizes quickly that he is outnumbered and surrenders. When he is asked about the back way, he confirms that the dungeon does have a second exit. Rather than risk the guard escaping, Switchman orders Crash to finish him quickly. Crash would have normally objected to the murdering of an unarmed man, but a week in the dungeon had hardened his mercy and he snapped the man’s neck with an audible crack. Switchman’s new plan was to frame the Dwarf for the escape and thus leave his assassin disguise intact. He orders the girl and the new ally out the back and starts staging the escape scene when a cry from down the hall interrupts him. He quickly turns the corner to see a giant scorpion blocking the path of the Crash and Tonnere. Switchman quickly launches a fire spell to combat the beast, but the scorpion did not give up so easily. After grabbing the two ex-prisoners in it’s pincers, Switchman and Tonnere manage to conjure up enough magic to deal fire and lightning damage sufficient enough to beat the scorpion back. Before it could flee, Switchman fires an eldritch blast that explodes the insect into jelly. Tonnere is now covered in fecal matter, old dirty straw, and now insect guts which also gives off an interesting odor. Despite the disgustingness she is covered in, she still thanks Switchman for her rescue and Crash promises to take care of her until they exit the dungeon. Switchman gives Tonnere his room key at the Homely Hearth and tells her to hold up in his room until he knows it is save. He can’t have Chuck finding out she is still alive.
Darius and Suzy take their time returning to the Hearth and when they arrive, they agree that they have enough energy for some late night “healing”. Before they can get into it however, Darius hears activity coming from Switchman’s room and what sounds like a female’s voice. He politely excuses himself and see’s what or who is making the commotion. When he enters the room, he find Tonnere pacing the room and when she sees that the assassin failed in killing Darius, she rushes forward and hugs him in relief. Suzy, being the curious person she is, also wants to know that is going on and walks in on the two of them embracing. She demands to know what the hell is going on and the monk is forced to try and explain the situation, but his not very quick on his feet. He says that this is Noroar’s sister and she is just there to collect his things. Tonnere picks up on this and goes along with it, but Suzy is not convinced. (another night of bad rolling unfortunately) Suzy takes her things and says she will meet him in the morning. Darius must spend the night alone and think of some way to better explain what happened and possibly make it up to Suzy.
Switchman on the other hand was hard at work trying to keep his charade up and continue messing with Chuck. When the guard change occurred, he gets them to open the door and plays the victim. He gets the guard to give him a healing potion and says to him to clean up the mess in the dungeons and he will go find Chuck. He makes his escape and heads to where Chuck lives. It is about 2AM at this time and the Jackis Inn is almost closed. He pays for a room for the night, but as he leaves, the first guard that was sent to inform Chuck of the escape arrives and is told by the bartender that he is not to be disturbed until morning. Switchman identifies what must be Chuck’s room and climbs the roof outside his room and peers into the window like a peeping tom. He sees Chuck tossing and turning and feel some sense of pleasure in the thought that he is the reason for it. A while after the bar closes, a cloaked figure enters the inn with a key and enteres Chuck’s room. The hood is removed and reveals that Maena has come to pay Chuck a visit. Switchman does his best to listen to their conversation and hears that Maena is very impatient in the return of her ring. Chuck explained hiring two assassins to follow Darius and who he speaks with. He has every faith that the ring will be found and returned very soon. Maena warns him that if he fails, it means more than just the loss of his position in the guild. She also plans to move forward with eliminating more Freemasons. She orders Chuck to use Crash as bait and lure out more members. Chuck comes up with the idea to bring creature fights back to the Pit and put Crash against an unbeatable foe. He will make it a double’s match and anyone who volunteers to help him must be a Freemason. Maena likes his plan and promises to lend him the money needed to buy a creature. Chuck will send his crew out tomorrow to get some. Then the two of them start making making out and Switchman decides to leave before it gets too graphic. He is tired, injured, and exhausted, but Switchman still decides to head to Chuck’s ship and see what is happening there.
The guards are on high alert and his Chuck disguise holds up as he once again gains access to the deck. He orders a guard to sound the alarm for an attack as a drill. The guard does as he is told and sounds the alarm. Bushybrow is one of the first to answer the call and when he sees Chuck at the helm, he continues with the drill until the whole crew is assembled on deck. Chuck (Switchman) is surprised by the response, but wants to make an example if the first, slight imperfection he sees. He orders the whipping of a crew member by Bushy Brow. The order doesnt fly with the first mate and questions why Chuck would make that order. He carefully investigates Chuck and sees through his disguise. Bushybrow isn’t just first mate because of his father, he also has a good head on his shoulders and sees an opportunity to exploit. He asks to see the captain in his quarters and allows the impostor to dismiss the crew. The two of them move to the captains quarters for a nice long chat.

Mission 20
Rescue Tonnere

As Francis’ apartment roars into flames, Darius and Suzy hurry away and seek out another member of the Freemasons. Besides the trustworthy messengers she uses to communicate to other member, there is only one other person she knows how to get a hold of. It was when she first was introduced the guild. Just getting to the meeting place was test of trust. She and Darius traveled to a non-descript slum on the outskirts of the city. Underneath the boardwalk was a small tunnel barely large enough for someone to crawl through. It is also close enough to the waterline that it floods twice a day due to the tides. She instructs Darius to follow her and the two of them crawl into the tunnel. They crawl nearly 200 feet until it comes to a solid door. She knocks and a eventually a child opens the door and asks what they are doing there. Suzy orders the child to get Dum Dum Dugan as they have important information for him. Dum Dum returns a while later and asks Suzy what is so important that they needed to meet him there. Suzy goes on to explain how Francis was found dead and when Darius told her that he just got done giving the decoder ring to him. The two of them decided to check and see if it was still there. When they got to the apartment, Darius was ambushed by the assassin, but was able to take him out single handedly. Daruis showed the Dwarf the assassin’s clothes as proof. Dum Dum ponders everything they said and finds that they were wise to come to him. He appreciates their dedication to their cause and promotes Suzy to Francs rank of journeyman. Suzy also volunteered to sponsor Darius as an apprentice. Dum Dum agreed and gave them both new orders. He said that eliminating the assassin was fantastic, but he was most likely sent by Chuck. Chuck and Maena represent the largest threat to the Freemasons and must be eliminated. They have also directly killed one of their members which is a clear declaration of war. The Freemason Elders will convene and develop a strategy to lure out the Lockman’s guild and take them all out. Dum Dum said he would send a messenger to Darius home the next day with more instructions. Darius and Suzy leave by the other exit and head back to the Homely Hearth for a “personal meeting” Unfortunately, the wounds caused by the assassin significantly hindered Darius’s performance and Suzy is left somewhat disappointed.
Switchman was swiftly heading to the Harpy’s Still to see why Chuck would have taken Tonnere Prisoner. Disguised as the archer Eraser, Switchman enters the Still (as the locals call it) and proceeds to head directly to the back. The bartender only questions him for a moment until a penetrating gaze shuts him up and he backs off. Switchman heads to the office he conversed with Chuck earlier in, but the guards spot him and say they would fetch Chuck. The room they are guarding opens a short time later as Chuck emerges looking tired and stressed, but in fairly high spirits. Chuck takes a moment to scold Eraser as to why he stood him up before. Switchman calmly dodges the question and Chuck moves on to another matter. Chuck mentions that he took precautions in case Eraser was unable to finish his previous job, but something new has come up that he is better suited for. The two of them head through one locked room into another with two more guards. They unlock the door for Chuck and lock it behind them as they go through. Clearly whatever is down there is quite important to have multiple sets of guards and locked doors. The head down a short hallway and turn the corner to see a long hallway with several cells hewn into the rock. The first cell is occupied by a dirty, tired old dwarf who Swithman recalls seeing only once before. It was Crash, whom Darius faced and defeated in the Pit. Trying to stay in character, Switchman hurls an insult at the dwarf who dismisses the comment and remains a sullen shell of a person.
The next cell is where Tonnere is being kept. She is furious at Chuck and calls him every bad name she can think of. -Which is quite a lot as she spends a lot of time with sailors. Chuck tells Eraser to find out what Tonnere knows about the ring and why she reacted to hearing that two assassins were working for him to retrieve it. Chuck pulls Switchman aside and says after he learns her sectrets, to kill her and dispose of her body to make it look like a suicide. He can’t have Maena learning that he killed her sister. He gives instructions to the guard to not let anyone out until the deed is done and exits the dungeon. As Switchman starts to think of a way out, he also wonders if Chuck is going to visit Maena, his ship, or just go the Jackis Inn to get some sleep.
Eraser stands before a pisssed off and uncooperative Tonnere and slowly changes his illusion back to his original face. Tonnere is not buying it and clams up. Switchman goes on to discuss what they talked about earlier that day about thier grand plan and Tonnere listens but is not truly convinced. Finally, Switchman mutters Bitch Cookies under his breath and Tonnere is extremely happy to see him for who he is and that he is there to rescue her. She asks how he will get her out of there and he explains his plan to her. He starts off by asking one of the guards for some rope so he can make it look like she hanged herself. One guard loses in rock paper scissors and had to go off and find some. The other guard gets his mother insulted to the point of infuriating him. Switchman comes back and says he managed to choke out the prisoner through the bars and is ready to tie her up. When the guard opens the door and follows switchman to the cell, Switchman summons his bond weapon in the form of a whip and attempts to strangle the guard. The guard manages to resist the makeshift garote and fight off the attack. Tonnere joins the fight and starts punching the guard with shocking grasp with limited effect. Switchman is not used to close quarter’s fighting as he leaves that to his new friend Darius. Still he does the best he can but cant seem to get the upper hand dispite the assistance of his female companion. The dwarf down the hall hears the commotion and wants to know what is going on. He offers to help whomever will let him out. The other three are too busy fighting to pay him any attention. The fight goes on with the guard fighting off both attackers until finally, Switchman hexes his opponent and blasts him back with an eldritch blast. During the fight a couple rogue blasts (critical misses) hit the shit bucket in the corner and Tonnere ends up covered in shit and straw. The finally defeated guard is stripped of his uniform and armor and his keys are taken. Switchman orders Tonnere to swap clothing with the guard and dispite being much smaller and not trained in armor at all, she does as is told and dons the rediculous disguise. The dwarf senses an opportunity to escape the dungeon and offers to help them and follow them if they would release him. Switchman says that there is one more guard to deal with and if he helps them take him out, they would agree to release him. The dwarf known as crash agrees and his cage is unlocked. The dwarf offers some advice that once the second guard is eliminated, they make their exit out the back instead of going through the bar upstairs.

Mission 19
Assassin Attack

Darius probably should have sensed the danger emanating from the scarred man, but he was thinking with his other head and decided to head back to the Dirty Dock Inn to see his girlfriend and tell her the good news. As he starts walking he feels his pocket for the slip of paper which contained Francis’s address and discovered it missing. Not thinking too much of it, he stopped by the inn for a pre-dinner drink. Suzy was there and readily served him. As Darius was about to leave to go freshen up for his date, he was stopped dead in his tracks by the frightful shout from Suzy. With tears in her eyes, she explains that Francis was just found dead in his apartment. Darius does his best to console her and she starts to wonder who could have done this. Darius admits that he noticed someone following him earlier that day but wasn’t approached until after his meeting with Francis. Suzy felt like it was her responsibility to inform the Freemasons and let them know of the situation. Darius also let slip that he gave Francis the decoder ring and he would feel more comfortable going with her to deliver the news.
Meanwhile, Switchman was feeling pretty good about messing with Sasquatch, wait make that messing with Chuck. He decided to head back to the West docks and keep an eye on Chuck’s ship and also take a moment and speak with his patron. He was pleased to see the drills continuing into the late afternoon, but also that the guards were much more alert too. Finding a secluded spot, he went into a trance and felt Glaysa’s demonic presence in front of him. She was pleased to hear that he is still on his path to get revenge on the one that murdered his family. She informs Switchman that there are still two more individuals on Castlerock that were involved with the massacre. He gives her a summary of his plan to torture and ultimately destroy Chuck which pleases her. He offers his services as a sign of respect and Glaysa simple says she may call on him if she needs something done in his vicinity, and should he prove himself sufficient, she will offer him a boon to carry with him. With his meeting of the evil minds over, he widens his perimeter of surveillance just to make sure that Chuck does not visit his ship.
While on the way to inform the Freemason’s Darius states that perhaps the ring that he gave Francis is still with him. Suzy agrees that it is important enough to check the body and they change directions and head to Franci’s apartment. The upstairs loft has an external staircase which Darius climbs first and enters the dwelling. The dimly lit room smells like death, but the silence of the place only makes the surprise attack by the assassin Scarface that much more of a surprise. The assassin manages to catch Darius by surprise by hiding behind the entrance door and deals a couple of heavy injuries to the monk. The Assassin kicks the door closed to prevent an escape, but also protects Suzy from seeing the gruesome sight that would happen next. Scarface take a second to coat his dagger in poison and relishes finishing off his opponent. Darius may have been caught by surprise, but he quickly regains his wits and focuses his ki into his fist. He roundhouse kicks the attacker to knock him off his defenses and connects with a massive uppercut with is super-charged fist and causes his lower jaw to collapse up into his eyesockets and lift him a foot off the ground. Just for good measure, or maybe a little bit of revenge for slicing him from behind, he kicks Scarface between the legs as he falls to floor and anatomically speaking turns him into a girl. The Assassin is dead before he hit the floor. Suzy come in and is told to not look behind the door, but o search Francis for the ring. Darius inspects the attacker and takes the high quality clothing and his fancy weapons and deposits them into the bank known as his bag of holding. The last place he looks for the ring of course is the assassin’s own hand. He quickly severs the whole finger off the dead man’s hand and retrieves the ring. He tells Suzy to say her last goodbye and they need to exit the room quickly. As they leave the apartment, the oil that was covering the floor ignites and the sight of a burning room lights up the darkening sky behind them. As Darius and his girlfriend quickly walk away, he is thinking about how long the assassin wore the ring and how close the Paladin of Vengeance might be to them.
At the opposite side of town, Switchman runs into the disguised Jet Lee. He casually mentioned the code phrase Bitch Cookies to him and secretly enjoys the look on people’s faces when they realize who they are talking to. When asked what he was doing near the ship, he states that Chuck is busy with some white haired broad. He goes on to tell how Chuck was in a pissy mood and entered the Jackis Inn to meet with someone when a beautiful white-haired chick (Tonnere as we know her) came in with a bone to pick with him. While Jet Lee, couldn’t make out the whole conversation, he did learn that Chuck had a backup plan to deal with Darius. Chuck didn’t like the way Tonnere reacted and had some goons capture her and haul her away. Chuck followed with an evil look on his face. As Switchman heard his story, he gave Jet Lee instructions to continue to guard the ship and make sure Chuck does not interfere with is plans. Switchman starts walking to the place he believes Chuck would bring Tonnere – the Harpy’s Still.

Mission 18
Paranoia and ring delivered

Darius wakes up to his attractive “nurse” cuddling him and making a quiet escape impossible. Suzy stirs and awakens to Darius next to her and she remembers what happened the night before. She first asks if he is alright and if the poison has left his system. Darius said yes but refuses to go into more detail about the fight or how Norroar died. As they are lying in bed, a knock on the door is heard and is later opened but none other than Jet Lee who has finally arrived from the mainland. The awkward situation slowly goes away when Jet Lee agrees to meet him downstairs. This is followed by yet another awkward meeting when Switchman enters in his Shenarias disguise and says he also needs to meet with Darius. Suzy quickly dresses and they agree to meet for dinner that night.
Downstairs the pit fighter Jet Lee, the bounty hunter Bilba, the swordsman Shenarias, and the Monk One Punch convene for a strategy meeting. Shenarius takes charge and says he makes the decisions, but when in public, Darius is the man in charge. Darius nods his agreement and the other members accept this as how things are. Jet Lee is tasked with following Chuck and keeping him away from his ship, the Queen Ann’s Revenge. As a former fighter in the Pit, Switchman disguises him so no one will recognize him. Bilba was given a much different and odd task of finding and catching rats. The bigger and meaner the better. He isn’t told why he is rat catching, but agrees to it knowing there will be payment coming to him. After they leave, a messenger arrives with a note for Darius. The note reads that Tonnere has learned of Norroar’s death and is on her way to confront Chuck. She asks that Darius talk some sense into her and stop her. Darius sets off to stop Tonnere, while Shenarius puts his shenanigans on hold and waits for her where they first met.
As luck would have it, Darius finds Tonnere in time to keep her from making a mess of things and after some arguing and slight deception, gets her to follow him. She enters the non-descript store and Switchman pays the shopkeep for some privacy. He then reveals himself to her. (not That way you sick-os!) He reveals his true name and his true identity. She calmly accepts his story with understanding and agreement. A woman with this much insight and wisdom is hard to find and she is shaping up to be a powerful ally in their quest for island power. What is more is that Switchman reveals that they have the decoder ring and a cursed ring. Without knowing for sure which is which, they convince Tonrere that they will certainly give the ring to Maena when the time is right, but need her to play it cool for the time being. She is also tasked with keeping Chuck away from his ship. After she leaves, Switchman gives Darius the ring which “will be used bring destruction to his enemies” and instructs him to give it to Francis. The hope is that Francis will don the ring and bring destruction to himself and create an opening in the Freemason’s ranks for Darius to step into.
Darius leaves to deliver the red ring (the one with the red ribbon tied to it)to Francis, but not knowing his location makes it hard. He heads to the Dirty Dock Inn and meets with is sweetheart Suzy to arrange the meeting. They talk for a bit and is pleased that Darius plans on joining the Freemasons. Once the meeting is set up, Darius leaves to meet Francis at the location Suzy mentioned. Francis is waiting for him and greats him warmly. He is surprised to hear of Norroar’s demise, (hey that rhymes) but is not too heartbroken. His joking and non-serious demeanor did not impress Dum Dum Dugan. Darius says that the battle on the docks was most likely orchestrated by the Lockman’s guild and that one of the foes had the ring on them. Francis seen through the facade and asked where he really obtained it. Darius admits that the ring came from Noroar’s body and he just didn’t want to believe that he was a Lockman’s undercover agent. Francis agrees that someing was off about him and agrees that it made much more sense that his friend was in league with the enemy. For coming clean and also returning the ring, Francis agreed to put in a good word for him with Dum Dum and is certain that they will agree to him joining the Freemasons. In lieu of the full reward, Francis offers to at least continue the deal they have with Hobo to receive half price tattoos and access to their stores and supplies. In addition, Francis gives Darius his home address and says he can contact him directly for urgent matters. When Francis leaves, a scarred man arrives to warn him that dealing with the enemy will not go well for him and to watch his back. He then leaves without a trace.
Switchman disguises himself as Captain Chuck and sets off to cause some mischief on the Queen Anne’s Revenge. Chuck is stopped several times by the guards posted to keep strangers away and plays Chuck to a T and gets on board without any trouble. As Bushy Brow shows him the ship, he takes note of every detail and when the tour is finished, he berates the first mate for his ineptitude at captaining. He gives a laundry list of imperfections that he demands be fixed immediately and orders that his crew not get soft while in port. He demands drills to be ready at a moments notice and no more alcohol for the crew. He allows Bushy Brow access to his private stash but no one else. He does a great job of getting his point across and leaves to the sound of men scurrying around following orders. Pleased with himself, he sets off to find the real Captain Chuck and comenses phase two of operation keep the rooster away. Disguised as a non-descript dwarf, he find Chuck at the Harpy’s Still and whispers illusions of Norroar’s voice in his ear about being dead and killed by Chuck. The mysterious voices get Chuck on edge and he orders a water to clear his head. While the bartender’s back is turned, Switchman conjures an illusion of a zombified Norroar for a second in front of Chuck which has the intended effect. Chuck leaves the bar telling himself to shut up. Overall a pretty productive day for Switchman.

Mission 17
Chuck's Secret

After a short rest to lick their wounds and re-focus their energies, the team was finally ready to learn what the big secret Greyson knew. Homar returned their prisoner and went back to work, trying to make up for the disruption from earlier that morning. Greyson starts leading them toward the Western docks and they manage to get him to talk a bit more about the job he was hired to do. They learned that the 500 gp they found on him was only half the payment to eliminate them. He was scheduled to meet with Chuck soon to collect the rest. Switchman, being the master of disguise that he is, decides to pose as the assassin and collect the rest of the fee for eliminating himself. Greyson gave him the location being the Harpy’s Still and was kept busy with Darius while Switchman paid Chuck a visit.
Switchman, disguised as Greyson, enters the Still from the back and scares a poor worker into fetching Chuck from the front. Chuck arrives in a good mood but that quickly changes when he learns that only Norroar was killed and Darius was only wounded. Chuck being the shrewed businessman he is, only pays Greyson 250 more gold and tells him to finish the other one off. Chuck thinks for a minute and asks Greyson if he could do another contract. They discuss things more in a nearby office and says there is a dwarf following him and would like the nusaince eliminated. He doesnt think much of him and hands Greyson a platinum coin and promises another once he is dead. Chuck also asks Greyson if he is able to do one more. Tonnere is starting to become a thorn in his side and may need to eliminate her. Norroar says he would do it if the price is right. Chuck is pleased with his response and says not yet, but he maybe later. As Greyson/Norroar is about to leave Chuck reminisces about some of their previous encounters and brings up the time they slaughtered a whole caravan. Noroar was able to keep his emotions in check while mentally murdering Chuck a thousand times. Norroar leaves and meets up with Darius and the real Greyson. The three of them continue to head to the Western docks and Greyson instructs them to climb to the roof of the last building on the street. They follow and peer over the edge. Greyson explains that Captain Chuck’s first mate is actually Eyebrow’s son. Chuck has given him strict orders to stay on the ship while he is on shore and as they all can plainly see, security is tight on his ship and the docks. Getting close to him is difficult and convincing him to leave is nigh on impossible. Darius and Switchman decide to mull over how best to use this information. As the three of them climb back down from the roof, Switchman asks Greyson if he is a religious man. As he started to reply, a daggar appears in Switchman’s hand and is plunged deep into the assassins heart. Switchman whispers that this morning was the second time that he tried to kill him and a look of shock and confusion spread over Greyson’s face. Fro good measure, Switchman ignites green flames in the wound and blasts the dead ranger’s face with an eldritch blast to make identification more difficult. Darius is shocked but assumes his friend had a good reason for it. They hastily dig a hole to bury the body and leave him for the rats to find. They return to Homar.
Homar asks what bounty they collect from thier prisoner and Switchman, now disguised as a Green-skinned Dragon born, shows him 350gp. Homar is surprised an evil man like that wouldnt have collected more, but doesnt inquire any further. Switchman asks that Homar spread the rumor that Norroar is dead from the fight that morning. He says he will but also mentioned a bit earlier that a dwarf came looking for him and said that Norroar was seen earlier that day. Switchman says the dwarf is ok but not to say anything to anyone else. Our two heroes return to the Homely Hearth and find Suzy waiting for them. Being in disguises, they try to slip past her but get spotted by her keen eyes. Darius my have been spotted, but he fakes an injury and convinces Suzy he is hurt and she helps him up to his room. She tries to tend to his wounds but doest seem to find any. Thats when the fast thinking Dragonborn pipes up that he found him and treated him for poison. He says he should recover by the morning but if he develops a chill that someone should be close to warm him. As Switchman leaves, Darius manages to mumble a convincing enough phase to his confirm the diagnosis and Suzy agrees to “keep him warm” overnight. Darius somehow regains enough energy to “insert graphic language here” and more than satisfy’s Suzy’s curiosity that he is ok.
While Darius “recovers” upstairs, Switchman locates Bilba and explains the next phase of his plan. They will try and turn Chuck’s crew against him and also to stop following Chuck due to the price he put on his head.

Mission 16
Ambush on the Docks

With the new plan in place to annoy and confuse Chuck, the hero’s retire for the night. They awoke to a pounding on their bedroom doors. A messenger from Homar gave them instructions to report immediately to the docks as he had a very important task for them. After making time to eat a hasty breakfast, Darius arrives and Homar is clearly frustrated. He informs them that there is a ship near the end of the docks that refuses to move and he needs the situation dealt with right away. He says if they can’t get the ship to move, they should apprehend the trouble makers and take everything of value from the ship. He also warns Darius that the employee he sent earlier has not returned and to be careful. As Darius walks quickly toward the destination, he is joined by Noroar and fills him in on the situation. When they finally reach the dock, they see a half-orc limping away with an arrow in his knee. He says his adventuring days are over and wishes the new guys, “good luck”. It didn’t take a half-orc to tell them this is clearly a trap. Assuming the monk is swift enough to handle any arrows coming at him, Darius goes first and sets off the cordon of arrows trap. And like predicted, he managed to duck and weave out of their paths. He passes two small sea vessels and approaches the medium sized ship moored at the end.
A couple of gruff, evil-eyed men look down from the ship and a cloaked figure stands to the side with an arrow notched and aimed at him. Switchman anticipates the arrow and avoids it with ease as he joins Darius at his side. Seeking to avoid the hassle of causing another scene, Switch addresses the strangers on the ship with an Ahoy! The arrow from the archer is released and flied harmlessly over their head. Not knowing if it was a warning or simply a really bad shot, Norroar gives the goons a chance to flee or be destroyed. With money overshadowing logic, the elf shouts attack and the battle ensues.
Noroar feeling justified in that he gave them a chance, unleashes the first devastating attack with a fireball to the side of the ship. One guy is reduced to ashes almost instantly while the elf and another guy avoid most of the paid. The thugs advance and a couple appear off the smaller ships to cut off their escape. Darius starts to clear their exit and punches the snot out of one thug. The elf quickly decides the spell-slinger is the biggest threat and silences the warlock. Realizing the sound around him had disappeared, he summons a spear to take on the approaching bad guys. The bad guys charge forward and manage to wound Norroar. Darius is just too quick to hit. He hears the sound of the men surrounding Norroar go silent and focuses his ki to silence the elf on the boat. One thug grabs Darius and receives a beating in the chest for his trouble. The elf continues to rain arrows at our heroes while Norroar tries to defend himself from the pair of attackers. The Thug that grappled Darius pushes them both off the docks and into the sea. Darius finishes him off with a quick punch to the throat and swims to the ladder to rejoin the fight. Norroar take a couple more hits and fears they may get the best of him. Thankfully, Darius ducks under the thug waiting for him and rushes toward the cloaked man causing the trouble. The man who is now revealed to be an elf, drops his bow and equips his scimitars. He manages to score a hit or two on the monk before the monk focuses his remaining ki to his fist and delivers a massive punch to his abdomen. The sight of such an awe inspiring attack spurs Norroar to finish off the two men attacking him and the final guy surrenders his weapon. The elf simply didnt know when to quit and continued attacking until the monk took out his leg and broke the guys will. With silence being ended the victors gave the elf a chance to save his ass and surprisingly he offered enough to be spared.
The elf named himself Greyson Eraser, and admits that he was hired by Chuck to cause a disruption on the docks. He knew that Homar would send his two valued enforcers out and so he laid this trap to eliminate them. Darius freed the captive crew from the ships hold and remembering his days as a sailor himself, started giving orders like a captain. He sent some to repair the smoldering side of the ship and other to weigh anchor and move the ship out of the way to restore order in the shipping lane. One Punch can now add liberator to his list of accolades.
They heal the elf enough so that he can walk unaided and take him prisoner with the understanding that he will show them what Chuck has on Eyebrow. They bring him to Homar who agrees to take him into his custody. Homar suggests he bring him to the bounty office and there is surely a bounty on his head. The team asks that he just hold Greyson for them while they take a rest. Homar offers to send him to the Cleric for a healing in lieu of paying them the 50 gold he offered for speedy service. They say a rest is all they need and accept the 50 gold from Homar and add it to the 500 gold they took off of Greyson. They also obtained a magical longbow and a couple decent scimitars. They retire to the shade to take a short rest.

Mission 15.1
Bilba's report

I picked up the trail of Chuck from the Courthouse the night you contracted me for the job. I managed to follow him undetected to the Jackis Inn. He looked to be in pretty bad shape. Looked like he tripped and landed in a fire pit. I entered as a patron and chatted up the bartender a bit. I didn’t get much out of him only that Chuck has a room at the Inn where he stays. He asked if I was looking to get back in the pit, but assured him I had no intention of embarrassing myself again. I hope my cover wasn’t blown.
Chuck left the Inn the following morning and headed to the market district early the next morning. He was by himself and he entered the Packrat Pawnshop before it was open. He was there for about 15 minutes and when he left, a second person was seen leaving heading for the docks. Chuck looked angry when he left and made his way to the Harpy’s Still brewery. I stealthily snuck in the back and heard him arguing with some men outside a room. I couldnt hear what about but I heard the word “prisoner” at least once. I managed to exit without being seen.

I lost Chuck for a few hours but picked up the trail when he returned to the Jackis Inn around noon. I couldn’t figure out where he went, but I didn’t see any other exits to the building. Possibly a secret entrance? He looked a lot better than he did the previous day so maybe he was at a cleric. I spotted him arguing with a rather attractive chick with white hair. I couldn’t figure out what they were arguing about but she seemed rather smug and was pushing his buttons rather good. After he drank a liquid lunch, I followed him to the docks and he boarded his ship. I couldn’t get on board with all of the guards and crew around. An hour later a strange man in a dark cloak was seen boarding his ship. I couldn’t make out much about him but they two were seen leaving the ship and they were talking to each other. Chuck seemed happy. They parted ways and I was almost spotted by the cloaked man. He had a dangerous look in his eye and he seemed aware of my presence even though there was no way he could have known. I thought it best to report back to you with what I’ve learned so far.

Mission 15
Getting lucky with the Ladies

As the simple messenger man runs away, our two heroes ponder what this invite could mean. They decide to do a little recon and see if this may be another lockmans guild trap. Switchman dons a disguise and surveys the meeting location and it appears to be pretty normal on the outside and nothing suspicious. They enter the Packrat Pawnshop and are ushered into the back room where a spread of lunch is laid out on the table and a beautiful red haired woman greets them. She introduces herself as Maena and they have a great lunch. Even Darius get’s his fill of cheese and crackers.
Maena starts off her pitch by giving a little more information about the ring and what it does in hopes that they realize the seriousness of her request. The ring is not just a decoder ring, but a ring that has been imbued with magic that can decipher all languages and break any coded message. She further explains that Chuck has served her faithfully for many years and this recent failure in tandem with his additional failure in getting her ring back is hard to overlook. Maena offered to pay our two heroes 2500 gold for the return of her ring from the Freemasons. In addition to gold, she also agreed to make them her new hands. They would received free rooms at the Jackis Inn and access to the special collections in any of their guild stores. Finally, if they become members of the Lockman’s guild, they would receive a higher percentage of any pot of money from any pit fights they enter and win. Noroar still felt sore from not being paid by Chuck the last time and managed to negotiate half the gold up front, and the rest payable upon delivery. After the deal was made, Tonnere entered to clean up after lunch and the gentlemen in Norroar came out as he offered to help. She declined his assistance but only after agreeing to get diner with him that night.
As Darius and Norroar left, they briefly spotted a cloaked man eyeing the shop and got an uneasy feeling from him. He was gone in an instant and the two dudes had other things to focus on. Darius went to check in with Homar and learned Jet lee wasn’t scheduled to arrive for a couple more days. There was no sign of Bilba yet, so he set off to find his guard friend they met the night before. His name was Aaron and he was in the barracks serving a one day suspension. Darius showed up and offered his apology for getting him in trouble and made up for it further by taking him out for a couple drinks. They chatted for a while and the alcohol loosed up Aarons lips a bit. Darius learned that Eyebrow might have something on the Security Chief – Eddard. Eyebrow walks around like he owns the place even though Eddard is the man in charge of the guards and security on the island. Darius may not be the smartest guy around, or even close to it, but he realizes it is a possible relationship to exploit if he could learn what dirt Eyebrow has. Darius thanks his new friend by buying an extremely ugly prostitute for him and gave him a couple extra gold to pay for a cleric the next morning.
Norroar had other things on his mind than updates and guards. Norroar had to freshen up for his date that night. He start by searching for a bath house to bathe. He found one and used his disguise self ability to “enhance” a certain feature of his. It fooled the younger workers, but the elderly female saw right through it. She appreciated the joke and kept it to herself as several other towel girls tried to sneak a peek at the half-elf with the half-orc sized member. Feeling clean and refreshed, Norroar dressed in his fine clothes and sought out a jeweler. He found a respectable dwarven shop and paid for a silver hair beret to be embellished with a lightning bolt and tiny diamonds. An hour later the piece was done and Norroar paid for his gift and went to meet his date.
At the fancy lounge called Kaleidoscope, they sat and schmoozed about their pasts. Tonnere grew up in her sister’s shadow but managed to find her own talents. She recently began to get work on transport ships as protection and to provide the occasional gust of wind. Smooth talker Nororar managed to not screw anything up and the night ended with a trip to the nearby hotel. His performance that night was only slightly above average, but at least he did not embarrass himself. With a smug sense of accomplishment, Norora returned to the Homely Hearth and found Darius and Bilba waiting for him. Bilba shared his report with them as Noroar gave him his next assignment. Bilba was told to continue shadowing Chuck, but this time let him know he is being watched. After showing Bilba a little more of how operation keep the rooster awake would work, he caught on and agreed heartily.


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